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» Possible Gatecrash Spoilers (Also, this place is boring. What's going on down in Rochester to kill the forums?)
save the plants, bugvine take 1 EmptyMon Nov 19, 2012 1:30 am by Ran

» Return to Ravnica
save the plants, bugvine take 1 EmptyFri Sep 14, 2012 1:52 am by Ran

» trading post
save the plants, bugvine take 1 EmptyMon Jul 16, 2012 11:40 pm by Ran

» Bruna as Commander
save the plants, bugvine take 1 EmptyTue Jun 19, 2012 11:21 am by Blacrowe

» Sacrifice!
save the plants, bugvine take 1 EmptyTue May 22, 2012 11:01 pm by MindofMyrddin

» U/R Mad Cards (Avacyn Restored)
save the plants, bugvine take 1 EmptySun May 13, 2012 9:00 pm by MindofMyrddin

» G/W Aggro GP Minneapolis
save the plants, bugvine take 1 EmptyThu May 10, 2012 2:59 pm by MindofMyrddin

» WTF is wizards doing to me.
save the plants, bugvine take 1 EmptyFri May 04, 2012 5:08 pm by Ran

» U/W Delver Spirit Mantle
save the plants, bugvine take 1 EmptyWed Apr 18, 2012 3:48 pm by gunndaddyp

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 save the plants, bugvine take 1

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chops
workshoptelescope
6 posters
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workshoptelescope

workshoptelescope


Posts : 664
Join date : 2009-11-23
Location : Rochester, MN

save the plants, bugvine take 1 Empty
PostSubject: save the plants, bugvine take 1   save the plants, bugvine take 1 EmptyThu Nov 04, 2010 5:35 pm

here's an initial foray into a bugvine deck sans jace.


4 enclave cryptologist
4 birds of paradise
4 fauna shaman
3 lotus cobra
3 renegade doppelganger
2 vampire hexmage
1 royal assassin
1 tideforce elemental
4 vengevine
2 molten-tail masticore
3 necrotic ooze
1 acidic slime
1 frost titan
1 gigantomancer
1 steel hellkite
2 grim discovery


6 forest
3 swamp
3 island
3 darkslick shores
2 creeping tarpit
3 verdant catacombs
4 misty rainforest


it's a rough list i've been testing out just to gauge mana consistency/overall synergy. more on that later.
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chops

chops


Posts : 186
Join date : 2009-11-06
Age : 44
Location : Chatfield MN

save the plants, bugvine take 1 Empty
PostSubject: Re: save the plants, bugvine take 1   save the plants, bugvine take 1 EmptyFri Nov 05, 2010 2:27 am

Seems ok..WTF is tide force elemental....
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workshoptelescope

workshoptelescope


Posts : 664
Join date : 2009-11-23
Location : Rochester, MN

save the plants, bugvine take 1 Empty
PostSubject: Re: save the plants, bugvine take 1   save the plants, bugvine take 1 EmptyFri Nov 05, 2010 10:16 am

chops wrote:
Seems ok..WTF is tide force elemental....

tideforce elemental is actually surprisingly effective. it's complete garbage but he does his job. also, it turns out he has crazysexylovemakings with fauna shaman. i really just needed another relevant activated ability for the ooze and found this one to be a good fit.
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workshoptelescope

workshoptelescope


Posts : 664
Join date : 2009-11-23
Location : Rochester, MN

save the plants, bugvine take 1 Empty
PostSubject: Re: save the plants, bugvine take 1   save the plants, bugvine take 1 EmptyFri Nov 05, 2010 12:11 pm

i will note that i know the deck is a complete dog to red deck but that hopefully gets sorted out in the sideboard.
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JakeFaas
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JakeFaas


Posts : 944
Join date : 2009-10-24
Age : 40
Location : Rochester, MN

save the plants, bugvine take 1 Empty
PostSubject: Re: save the plants, bugvine take 1   save the plants, bugvine take 1 EmptyFri Nov 05, 2010 12:22 pm

How is tideforce elemental a relevant ability? If you had the triggered ability untap for necrotic it would be sweet, but without that, tideforce is bunk. I would almost rather have something like Merfolk Seastalkers or Air Servant, at least that way you can leave ooze untapped or attack in and use the abilities.
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workshoptelescope

workshoptelescope


Posts : 664
Join date : 2009-11-23
Location : Rochester, MN

save the plants, bugvine take 1 Empty
PostSubject: Re: save the plants, bugvine take 1   save the plants, bugvine take 1 EmptyFri Nov 05, 2010 2:36 pm

JakeFaas wrote:
How is tideforce elemental a relevant ability? If you had the triggered ability untap for necrotic it would be sweet, but without that, tideforce is bunk. I would almost rather have something like Merfolk Seastalkers or Air Servant, at least that way you can leave ooze untapped or attack in and use the abilities.

i'm still testing it a bit but tapping or untapping has proved relevant by itself. it fits better in the curve than seastalkers, if i want to just cast it outright, and it interacts with fauna shaman and cryptologist. i recognize all of this is still in defense of a completely janky creature but seastalkers, hellkite, gigantomancer, royal assassin, and cryptologist all suffer from the same.
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Knepps

Knepps


Posts : 263
Join date : 2010-04-10

save the plants, bugvine take 1 Empty
PostSubject: Re: save the plants, bugvine take 1   save the plants, bugvine take 1 EmptyFri Nov 05, 2010 4:32 pm

You should work admonition angel into your g/w shaman build.
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Andrew

Andrew


Posts : 167
Join date : 2009-11-02
Age : 33
Location : Minneapolis

save the plants, bugvine take 1 Empty
PostSubject: Re: save the plants, bugvine take 1   save the plants, bugvine take 1 EmptyFri Nov 05, 2010 5:00 pm

I kind of like the way it interacts. Tapping down some threats like a titan or something when you need it, and it has synergy with your side of the board, too. What's not to like? (Besides that it's a three CMC 2/1 that doesn't have haste and his ability isn't just "Tap.") Sure, it's bad. But, I like the idea. I can't really offer an opinion since I'm not really up-to-date with the game, but I like the way it sounds with a few of the other creatures. The chance of it being a format-defining discovery is most probably non-existent, but it sounds cool to me.
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Blacrowe

Blacrowe


Posts : 275
Join date : 2010-01-09
Location : Rochester

save the plants, bugvine take 1 Empty
PostSubject: Re: save the plants, bugvine take 1   save the plants, bugvine take 1 EmptyTue Nov 09, 2010 12:15 pm

I found adding another gigantomancer or two works well. Vengeful Archon would be neat.
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workshoptelescope

workshoptelescope


Posts : 664
Join date : 2009-11-23
Location : Rochester, MN

save the plants, bugvine take 1 Empty
PostSubject: Re: save the plants, bugvine take 1   save the plants, bugvine take 1 EmptyTue Nov 09, 2010 12:21 pm

Jason wrote:
I found adding another gigantomancer or two works well. Vengeful Archon would be neat.

yeah, i'm realizing how good the gigantomancer is. i still hate that card but in this one application, it excels.
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Blacrowe

Blacrowe


Posts : 275
Join date : 2010-01-09
Location : Rochester

save the plants, bugvine take 1 Empty
PostSubject: Re: save the plants, bugvine take 1   save the plants, bugvine take 1 EmptyWed Nov 10, 2010 3:28 pm

soliton? deathless angel?
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save the plants, bugvine take 1 Empty
PostSubject: Re: save the plants, bugvine take 1   save the plants, bugvine take 1 Empty

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