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Yoman




Posts : 285
Join date : 2009-10-25
Age : 39

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PostSubject: Red Green Haste   Red Green Haste EmptyThu May 20, 2010 2:56 am

I was thinking of changing the deck to this. What do you guys think?

-I am having a hard time keeping the Cunning Sparkmage combo maindeck. It's won me games, but I want to focus more on the Bloodbraid-Vengevine synergy and big damage turns.
-In this build, the only non-creature spell Bloodbraid can cascade into is Lightning Bolt, so chances increase that Vengevine will be brought back, and that you'll cascade into either Hell's Thunder or Ball Lightning, which are insane cascades.
-I think BoP is going to be necessary since I'm increasing the overall mana cost of the deck. It still brings Vengevine back if you happen to cascade into it (definitely the worst cascade that can happen), or if you are already set for mana and top deck it, you can play a hasty creature and then BoP for one extra mana to return Vengevine.
-Chandra and Master are the real experiments of the deck. They both avoid Bloodbraid cascades, and operate as the decks removal or additional win con. Chandra is Baneslayer killer, because otherwise I lose to her. Master is the Firewalker killer, and a built in win con.
-I've increased the land count. Is that a mistake? I got mana screwed in some crucial third games at Nationals, and want to avoid mulling at all costs. Unfortunately, having hands with five lands is bad too and running 26 lands increases this risk.

Creatures: x30
4x Goblin Guide
4x Rip-Clan Crasher
4x Hellspark Elemental
4x Hell's Thunder
3x Ball Lightning
4x Bloodbraid Elf
4x Vengevine
3x Goblin Ruinblaster

Instants: x4
4x Violent Outburst

Planeswalkers: x2
2x Chandra Nalaar

Lands: x24
2x Kazandu Refuge
4x Raging Ravine
4x Rootbound Crag
4x Forest
10x Mountain

Sideboard: x15
1x Goblin Ruinblaster
3x Siege-Gang Commander
3x Master of the Wild Hunt
4x Great Sable Stag
4x Cunning Sparkmage


Last edited by Inez on Fri Jul 09, 2010 4:02 pm; edited 1 time in total
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Traetus

Traetus


Posts : 156
Join date : 2009-10-26
Age : 36
Location : roch

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PostSubject: Re: Red Green Haste   Red Green Haste EmptyThu May 20, 2010 4:41 pm

I like it. I definitely like the more consistent cascades. Have you gotten a chance to play test it yet?
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Knepps

Knepps


Posts : 263
Join date : 2010-04-10

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PostSubject: Re: Red Green Haste   Red Green Haste EmptyThu May 20, 2010 8:12 pm

I can see losing the sparkmage combo gaining a little more consistency. Your not trying to control everything...just pound the piss out of them.
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Yoman




Posts : 285
Join date : 2009-10-25
Age : 39

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PostSubject: Re: Red Green Haste   Red Green Haste EmptyFri May 21, 2010 2:43 am

No, I haven't playtested it yet. The only real threat I see with it right now is mana clump. I'm hoping that the unearth guys can bypass that.
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Ryman

Ryman


Posts : 226
Join date : 2009-10-24
Age : 40
Location : Rochester

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PostSubject: Re: Red Green Haste   Red Green Haste EmptyFri May 21, 2010 12:10 pm

Check this list out Inez. Always triggers Vengevine off all cascades.

http://fivewithflores.com/2010/05/building-a-better-basilisk-collar/#comments
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Yoman




Posts : 285
Join date : 2009-10-25
Age : 39

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PostSubject: Re: Red Green Haste   Red Green Haste EmptyFri May 21, 2010 1:03 pm

That's cool. Pretty small removal suit though...just Sarkhans and Cunning Sparkmage in main deck?
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Ryman

Ryman


Posts : 226
Join date : 2009-10-24
Age : 40
Location : Rochester

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PostSubject: Re: Red Green Haste   Red Green Haste EmptyFri May 21, 2010 3:34 pm

I guess Master's and Collars in sideboard if you need em.
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Ryman

Ryman


Posts : 226
Join date : 2009-10-24
Age : 40
Location : Rochester

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PostSubject: Re: Red Green Haste   Red Green Haste EmptyFri May 21, 2010 3:51 pm

I thought this deck was pretty cool too...I think it would be kinda hard to add vengevines to it cause of the GG in the casting cost, but maybe you could use it for ideas.


http://www.thestarkingtonpost.com/articles/-/Washington_National_Qualifier_1st
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