I was thinking of changing the deck to this. What do you guys think?
-I am having a hard time keeping the Cunning Sparkmage combo maindeck. It's won me games, but I want to focus more on the Bloodbraid-Vengevine synergy and big damage turns.
-In this build, the only non-creature spell Bloodbraid can cascade into is Lightning Bolt, so chances increase that Vengevine will be brought back, and that you'll cascade into either Hell's Thunder or Ball Lightning, which are insane cascades.
-I think BoP is going to be necessary since I'm increasing the overall mana cost of the deck. It still brings Vengevine back if you happen to cascade into it (definitely the worst cascade that can happen), or if you are already set for mana and top deck it, you can play a hasty creature and then BoP for one extra mana to return Vengevine.
-Chandra and Master are the real experiments of the deck. They both avoid Bloodbraid cascades, and operate as the decks removal or additional win con. Chandra is Baneslayer killer, because otherwise I lose to her. Master is the Firewalker killer, and a built in win con.
-I've increased the land count. Is that a mistake? I got mana screwed in some crucial third games at Nationals, and want to avoid mulling at all costs. Unfortunately, having hands with five lands is bad too and running 26 lands increases this risk.
Creatures: x30
4x Goblin Guide
4x Rip-Clan Crasher
4x Hellspark Elemental
4x Hell's Thunder
3x Ball Lightning
4x Bloodbraid Elf
4x Vengevine
3x Goblin Ruinblaster
Instants: x4
4x Violent Outburst
Planeswalkers: x2
2x Chandra Nalaar
Lands: x24
2x Kazandu Refuge
4x Raging Ravine
4x Rootbound Crag
4x Forest
10x Mountain
Sideboard: x15
1x Goblin Ruinblaster
3x Siege-Gang Commander
3x Master of the Wild Hunt
4x Great Sable Stag
4x Cunning Sparkmage